## 1d10 Friendly NPCs
This table presents 10 friendly NPCs that may be encountered in virtually any environment where a modicum of civility is found.
| 1d10 | NPC |
| ---- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| 1 | ***Padraic*** is a broad-shouldered, red-bearded human man who is often found in the town square, capturing the likeness of locals with his quill and scroll as they go about their business. As such, he is a keen observer of people, and knows much about them that others don't. |
| 2 | ***Jonar*** is the retired captain of the guard (level 4 warrior) and spends much of his time in a corner at the local tavern, where a table has been dedicated to his maps of the area and the miniature men that litter them. He is eager to advise adventurous souls on the nearby dangers and divulge their weaknesses. |
| 3. | ***Crosmir*** is a locally-renowned warrior (level 3) who operates a gym on the far side of town. He spends most of his time here, teaching men the finer aspects of hand-to-hand combat. Any warrior who dedicates one full week to training with him gains an additional class ability. |
| 4. | ***Jostan*** is a mild-mannered elven man (level 2 druid) who dwells in a small but comfortable fort in the nearby mist-shrouded forest. He is a friend to the animals of the wood, and knows of all the goings-on hidden away in its fastness. His guests are recognized and respected by all natural beasts in the area. |
| 5 | ***Ultar the Wanderer*** is a bombastic, barrel-chested man with a deep love for life. He calls a small, horse-drawn cart home, though its interior is somehow much larger than the exterior suggests. In his many travels he has amassed a small treasury of interesting and sometimes valuable objects. He is likely to offer something from this collection as a gift to those who partake in a cup of tea with him. |
| 6 | ***Jakthir*** wears a flowing grey beard and a permanent smile upon his face. He calls himself the "Goblin King," though no one has ever seen him with a goblin before. Nevertheless, he does know an awful lot about the goblins in the area... |
| 7 | ***Jensandr*** is a silent, thoughtful human man, and more often than not he can be found in peaceful but intent observation of the natural world. When not engaged in this, he is categorizing his vast private library, of which he is very proud, and that contains encyclopedic knowledge on virtually all subjects. |
| 8 | ***Sherriyn*** tends a large herd of goats just outside of town, providing nutritious milk and meat to the local market. Additionally, she has advanced knowledge of healing herbs and is happy to share both her tinctures and her wisdom with anyone who asks. Adventurers that spend a day on Sherri's farm gain the *herbalism* skill. |
| 9 | ***Iszak*** is the local cartographer, and his work brings him great joy. He is often found wandering the local area and recording the subtleties of the territory with artistic and painstaking detail. He is also very generous, and will share a copy of his comprehensive map of the adjacent regions. |
| 10 | ***Alaric*** is a young and passionate cleric (level 2) who spends much of his life in contemplation and prayer. He is deeply attuned to the needs of his community, and is often found performing acts of service. There is much to be learned from his silent wisdom, and clerics who join him in contemplation for one week permanently gain +1 Aspect. |