The Healing Arts
or, Much Ado About Healing
Nearly every character possesses basic life-saving skills that enable them to treat wounds—either their own or another’s. Some characters possess additional faculties, including magical, enabling them to treat wounds using different means.
A character may treat as many patients as there are time and resources available, but each patient may only be treated once per four hours. A failed heal check, or a check yielding only middling results, does not represent the healer failing to heal the patient, but rather the wound failing to respond to the best treatment available under the current conditions.
The Healing Process
There are generally two kinds of healing: standard and magical.
Standard Healing
Standard healing is conducted as an Intellect Check (+1 bonus with the heal skill) against an average Toughness of 6. A successful heal check usually restores Magic Points and Power Points in addition to Hit Points. This type of healing is restorative in nature and represents such actions as stanching the bleeding, applying a field dressing, washing the wound, etc. Mending the body allows Magic and Power Points to be restored alongside Hit Points, in accordance with Tiny d10’s Theory of Magic.
Magical Healing
Magical healing is performed through a wide variety of magic types and spells of varying potency. Magical healing typically automatically succeeds but rarely restores Magic Points and Power Points. This type of healing works by magical means and only approximates health, rather than truly restoring it, and so grants only Hit Points without the corresponding vitality.
Note: The Divine Medicine spell is an exception to this rule, however, as Divine Magic possesses the power to heal both the body and the soul.
Healing Concoctions
In a world of grave dangers and mortal wounds, there is mercifully a wide variety of herbs, teas, tinctures, potions, elixirs, and more that can enhance the healing process. Whether purchased or pilfered, foraged or found, it is strongly recommended that parties invest their time and coin in obtaining healing concoctions—examples of which can be found in Fantasy Core and The Little Book of Primal Magics.