A character’s Carry Capacity is determined by their Power Score.
Carry Capacity = 20 lbs + (10 lbs × Power Score)
| Power Score | Carry Capacity |
|---|---|
| 0 | 20 lbs |
| 1 | 30 lbs |
| 2 | 40 lbs |
| 3 | 50 lbs |
| 4 | 60 lbs |
| 5 | 70 lbs |
Carry Capacity represents the amount of weight a character may comfortably carry without penalty.
Encumbrance Levels
A character carrying up to their Carry Capacity is unencumbered and suffers no penalties.
- Movement Speed: 3 mph
- Hex Travel: 1 hex per 2 hours
- Double-time and forced march allowed
Encumbered
A character carrying more than and up to double their Carry Capacity is Encumbered.
Penalties
- Movement Speed reduced to 2 mph
- Crossing one hex takes approximately 3 hours
- No double-time movement
- The GM may apply:
- -1 Power during prolonged exertion, climbing, dungeon exploration, etc.
- -1 Reflex while fighting with carried gear
Heavily Encumbered
A character carrying more than double and up to triple their Carry Capacity is Heavily Encumbered.
Penalties
- Movement Speed reduced to 1 mph
- Crossing one hex takes approximately 6 hours
- No double-time movement
- No forced march
- The GM may apply:
- -2 Power during prolonged exertion, climbing, dungeon exploration, etc.
- -2 Reflex while fighting with carried gear
Maximum Carry Weight
A character may not carry more than triple their Carry Capacity except under extraordinary circumstances at the GM’s discretion.