A character’s Carry Capacity is determined by their Power Score.

Carry Capacity = 20 lbs + (10 lbs × Power Score)

Power ScoreCarry Capacity
020 lbs
130 lbs
240 lbs
350 lbs
460 lbs
570 lbs

Carry Capacity represents the amount of weight a character may comfortably carry without penalty.

Encumbrance Levels

A character carrying up to their Carry Capacity is unencumbered and suffers no penalties.

  • Movement Speed: 3 mph
  • Hex Travel: 1 hex per 2 hours
  • Double-time and forced march allowed

Encumbered

A character carrying more than and up to double their Carry Capacity is Encumbered.

Penalties

  • Movement Speed reduced to 2 mph
  • Crossing one hex takes approximately 3 hours
  • No double-time movement
  • The GM may apply:
    • -1 Power during prolonged exertion, climbing, dungeon exploration, etc.
    • -1 Reflex while fighting with carried gear

Heavily Encumbered

A character carrying more than double and up to triple their Carry Capacity is Heavily Encumbered.

Penalties

  • Movement Speed reduced to 1 mph
  • Crossing one hex takes approximately 6 hours
  • No double-time movement
  • No forced march
  • The GM may apply:
    • -2 Power during prolonged exertion, climbing, dungeon exploration, etc.
    • -2 Reflex while fighting with carried gear

Maximum Carry Weight

A character may not carry more than triple their Carry Capacity except under extraordinary circumstances at the GM’s discretion.