After defeating a challenging or rare monster like a dragon or giant spider, PCs may wish to harvest any valuable components from its remains. Roll once on the Monster Harvest Table to determine the type of resource recovered, then roll on the Harvest Quality Table to determine the yield quality.

Note: The exact form of the harvested material is determined by the monster itself. Additionally, most monsters will not possess all five types of resources and game master’s will need to use their discretion to determine which categories are represented.

Monster Harvest Table

d5Resource CategoryExample Harvests
1Structural MaterialBone, scales, hide, chitin, shell, horn
2Alchemical ReagentBlood, bile, venom, glands, spores
3Arcane ComponentEyes, hearts, brains, crystal growths, essence
4Utility MaterialFat, sinew, fur, feathers, ink, oil
5Trophy or CuriosityTeeth, claws, skulls, talons, preserved organs

Harvest Quality Table

d10Yield Quality
1–3Poor
4–6Common
7–8Excellent
9Rare
10Extraordinary

Note: this table represents both quality and yield, with extraordinary describing either a high yield or exception quality, and poor either a low yield or dismal quality; either way, usability is the chief indicator.

Example Results

CreatureHarvest ResultInterpretation
DragonStructural Material + ExtraordinaryEnough scales for elite armor
Giant SpiderUtility Material + CommonSeveral bundles of silk
GhoulArcane Component + RarePreserved necrotic gland
Stone GolemStructural Material + ExcellentRune-inscribed stone plates
Fire ElementalAlchemical Reagent + RareBottled ember essence