This optional rule allows you to quickly roll a random character, increasing the challenge (and often the fun) of gameplay.
Race
Roll 1d10 to determine your race.
| Roll | Race |
|---|---|
| 1-4 | Human |
| 5-7 | Dwarf |
| 8-9 | Halfling |
| 10 | Elf |
Class
Roll 1d10 to determine your class.
| Roll | Class |
|---|---|
| 1-2 | Cleric |
| 3-5 | Rogue |
| 6-9 | Warrior |
| 10 | Wizard |
Attributes
Roll 1d10 for each Attribute, starting in order from Aspect to Reflex.
| Roll | Score |
|---|---|
| 1-4 | 0 |
| 5-7 | 1 |
| 8-9 | 2 |
| 10 | 3 |
Hit Points & Power Points
Declare whether you are rolling first for Hit Points or Power Points, then roll 2d5 and add the results; do this for both HP and PP.
Note: Generate Magic Points as per Fantasy Rules.
OPTIONAL SUB-RULE
All additional Class Abilities and Spells are in quantities of 10, allowing you to also roll randomly for new abilities and spells; consider this approach for an extra challenge.