This section consists of classes currently unavailable in any publication; they are often designed by request, or sometimes contributed by Friends of the System.

Bard Balladeer

Bards Balladeers are singers and storytellers, infusing subtle magic with songs that swell the hearts of the bold and unravel the resolve of the wicked. They have a toughness of 4 (T4); use lightweight weapons & below; use lightweight armor & below; and gain +3 Power Points.

Bards Balladeers begin with the following class ability:

Resonance – all allies within earshot gain a +1 attack bonus until your next turn; alternatively, all enemies within earshot suffer a -1 attack penalty for the same duration. Cost: 1 Power Points (at the cost of 3 Power Points, effects occur simultaneously).

And one of the following class abilities:

Inspire – when a nearby ally fails an action, your presence enables them to immediately re-roll that action with a +1 bonus. Cost: 2 Power Points.

Song for the Dead – one target within earshot that is at or below half its hit points and suffers your level + 1d5 damage; additionally, the target suffers -1 to attack rolls for your level + 1d5 rounds. Cost: 3 Power Points.

Ranger

Rangers are skilled woodsmen and often find employ as trackers, trappers, and hunters. They have a Toughness of 5; use only medium-weight weapons & below; use only medium-weight armor & below; and gain +3 Hit Points or +3 Power Points.

Rangers begin with two of the following class abilities:

Fallback – if you have not moved during a combat round, you may conduct a melee attack against a target and immediately fallback just outside its movement range.

Natural Healer – gain the Heal and Herbalism skills, and restore double the amount of Hit Points when healing an ally.

Rapid Strike (Ranged) – conduct 1d5 ranged attacks against one opponent. Cost: 2 Power Points.