# Classes
This section consists of classes currently unavailable in any publication; they are often designed by request, or sometimes contributed by Friends of the System.
## ~~Bard~~ Balladeer
**~~Bards~~** **Balladeers** are singers and storytellers, infusing subtle magic with songs that swell the hearts of the bold and unravel the resolve of the wicked. They have a toughness of 4 (T4); use lightweight weapons & below; use lightweight armor & below; and gain +3 Power Points.
*~~Bards~~ Balladeers begin with the following class ability:*
>*Resonance* – all allies within earshot gain a +1 attack bonus until your next turn; alternatively, all enemies within earshot suffer a -1 attack penalty for the same duration. Cost: 1 Power Points (at the cost of 3 Power Points, effects occur simultaneously).
*And **one** of the following class abilities:*
>*Inspire* – when a nearby ally fails an action, your presence enables them to immediately re-roll that action with a +1 bonus. Cost: 2 Power Points.
>
>*Song for the Dead* – one target within earshot that is at or below half its hit points and suffers your level + 1d5 damage; additionally, the target suffers -1 to attack rolls for your level + 1d5 rounds. Cost: 3 Power Points.
## Ranger
**Rangers** are skilled woodsmen and often find employ as trackers, trappers, and hunters. They have a Toughness of 5; use only medium-weight weapons & below; use only medium-weight armor & below; and gain +3 Hit Points or +3 Power Points.
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*Rangers begin with **two** of the following class abilities:*
>*Fallback* – if you have not moved during a combat round, you may conduct a melee attack against a target and immediately fallback just outside its movement range.
>
>*Natural Healer* – gain the *Heal* and *Herbalism* skills, and restore double the amount of Hit Points when healing an ally.
>
>*Rapid Strike (Ranged)* – conduct 1d5 ranged attacks against one opponent. Cost: 2 Power Points.