# Economy in Tiny d10
On the "gold standard" in TTRPGs, there has been decades of spirited discussion surrounding game economies and currency value. In an attempt to sidestep this, Tiny d10 dedicates only a few sentences to currency and economy. In the spirit of OD&D, it is not necessarily meant to reflect real-world economics—instead, TD10 uses real-world economics to establish an anchor point for the value of in-game currency: the gp to USD conversion table.
>1**gp** = $50 | 1**sp** = $10 | 1**cp** = $1
While not perfect, it serves as a clear and intuitive frame of reference for what is—in Gary Gygax's own words—an abstraction designed to facilitate fun and progression rather than simulate reality. Value equivalency helps game masters to better conceptualize wealth and so make on-the-fly decisions about equipment cost that are more or less agreeable to everyone at the table, without requiring prior knowledge of the actual cost of plate armor in medieval Europe (about which concrete historical details are scant and—due to this being a *fantasy* setting—of little value anyway). Rather, the cost of equipment can be more or less derived from their modern equivalent. For example, the following table:
| **Armor** | **Modern Equivalent (USD)** | **Base Cost (gp)** | Rarity | **Final Cost (gp)** |
| --------- | -------------------------------- | ------------------ | ------------ | ------------------- |
| Leather | Tactical vest (~$300 USD) | 6 gp | Common | 6-8 gp |
| Chainmail | Light armor (~$800 USD) | 16 gp | Common | 16-20 gp |
| Plate | Level 4 body armor (~$1,500 USD) | 30 gp | Uncommon | 30-40 gp |
| Mithril | High-end custom armor | 120 gp | Rare/magical | 120-150 gp |
When creating your own items (which you are strongly encouraged to do), consider using this table to align item costs to those established in the previous tables.