## The Realm of the Scorpion King
### The Scorpion Crown (Faction)
#### Leader
***The Scorpion King*** (*Level 4 Warrior; T8; 20 HP, 10 PP, 8 MP; Weapon: Dunesword*) - *desert warlord, conqueror of the dunes, chosen of the Scorpion Crown.*
##### Scorpion King Abilities
*King of the Hill* – when reduced to half or less of your total Hit Points, gain +2 attack and +1 damage bonus.
*Venomous Strike* – inflicts 1+1d5 damage; target must succeed a T6 Aspect Check or suffer -2 Toughness and Power for 1d5 rounds. Cost: 2 Power Points.
*Warlord* – all allied creatures within sight gain a +1 attack and damage bonus.
##### Scorpion King Spells
*Summon (Sandstorm)* - blinds all creatures (-2 to attack and Reflex) and eliminates all ranged attacks within a 50ft radius for your level amount of turns. Cost: 2 Magic Points.
##### Notes
The Scorpion King wears the *Scorpion Crown* on his proud brow, which grants him the ability to summon 1d3 giant scorpions once per combat encounter (or at the cost of 2 Magic Points); additionally, there is a 1-in-5 chance that the crown will restore 1d5 Power Points every combat round.
The Scorpion King wields the *Dunesword*, which grants him a +2 attack bonus; on a roll of 10, the he may make another attack against any target in melee range.
#### Faction Type
Warrior clan or warband
#### Faction Goal
Expand territory and unite the desert tribes
#### Faction Method
Open violence
#### Faction Disposition
Aggressive
#### Faction Influence
Regional (5–10 hexes)
#### Faction Clock
##### Stage 1 – Pressure
Caravans are taxed or raided; patrols appear across the desert.
##### Stage 2 – Action
The Scorpion King conquers nearby settlements.
##### Stage 3 – Consequence
A desert kingdom forms under his rule, threatening trade and sovereignty across the region.
### Hex #1: The Scorpion Crown Oasis
**Location:** Deep desert basin beyond the caravan routes.
**Terrain:** Dry Lands (Desert)
*Hidden among the steep and shifting dunes, the oasis of the Scorpion Crown sprawls at the foot of a massive sandstone escarpment, carved by hand and time into an imposing temple to the Gods of Sand and Sky.*
#### Weather (Table A)
**Windy (4)**
Sand whips across the dunes; ranged attacks suffer disadvantage beyond medium range.
#### Feature (Table B)
**Stone Formation (4)**
A colossal sandstone temple complex rises from the dunes.
#### Sign or Omen (Table C)
**Fresh Tracks (3)**
Heavy laden camels and large scorpion tracks cross the sand.
#### Encounter Check (Standard Intensity)
1-in-3 chance... **Encounter occurs** (10 – GM's choice)
##### Encounter Type (Table E)
**Faction Patrol (7)**
Six desert warriors bearing golden scorpion insignia question travelers and demand tribute.
#### Discovery (Table F)
The party spends time exploring... discovery roll succeeds.
**Settlement (6)**
##### Settlement: The Scorpion Temple
###### Settlement Size (Table G)
**Fortified Town or Stronghold (7)**
Population: ~500 warriors, servants, priests, and slaves.
#### Conflict & Hook (Table H)
**Faction Pressure (3)**
Travelers must pay tribute to the Scorpion King or face imprisonment.
#### Site Type (Table I)
**Temple or Shrine Complex (4)**
The Scorpion Temple also includes another, deeper location.
##### Site: The Temple of the Old Gods
###### Site Condition (Table J)
**Decaying but inhabited (3-4)**
Ancient ruins form the foundation of the Scorpion King’s fortress, where sacrifices to the old insectoid gods still take place.
###### Occupants (Table K)
**Soldiers / Mercenaries (5)**
Fanatically loyal desert warriors.
##### Reward / Treasure (Table L)
**Relic (4)**
The **Scorpion Scepter**, an ancient artifact in the shape of a scorpion's tale that casts a venomous strike in a range of 100 ft.
### Hex 02: Valley of the Black Sting
**Terrain:** Dry Lands
**Weather:** Heavy sandstorm (6)
**Feature:** Resource (7)
*Black obsidian veins exposed in canyon walls.*
**Sign:** Corpse with clue (5)
*A dead scout clutching a map of the Scorpion Crown’s patrol routes.*
**Encounter:** Predator
Giant scorpions nesting in the rocks.
**Discovery:** Dungeon entrance (4)
#### Site
Ancient tomb (2) beneath the canyon.
- **Condition:** Recently disturbed (7)
- **Opposition:** Undead guardians (8)
- **Treasure:** Map to another lost desert city (6)
## Hex 03: The Caravan Graveyard
**Terrain:** Dry Lands
**Weather:** Overcast (high altitude sandstorm) (2)
**Feature:** Trackway (5)
*Buried imperial caravan road.*
**Sign:** Distant smoke (1)
**Encounter:** Travelers
*Refugees fleeing the Scorpion King’s most recent conquest.*
**Discovery:** Treasure with strings attached (9)
*Merchant chest containing gold stamped with the Scorpion King’s sigil. Possessing it marks the party as enemies of the faction.*